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Name in Thai : อาจารย์ ว่าที่ร้อยตรี ดร. เจริญชัย วงศ์วัฒน์กิจ

Name in English : Aj. Acting Sub-Lt. Dr.Charoenchai Wongwatkit

Position : Lecturer

E-mail : charoenchai.won@mfu.ac.th

 

ประวัติ

Areas of Interest

– Digital/Mobile/Ubiquitous Learning
– Personalized Learning System & Intelligent Tutoring System
– Interactive Learning Environment
– Educational Game & Simulation
– Learning Analytics & Educational Data Mining
– STEM / TPACK / PBL / OBE / Active Learning
– Multimedia & Information Technology
– Business Information System & Business Process Management

Selected Publications

  • Wongwatkit, C. (2019). An Online Web-based Adaptive Tutoring System for University Exit Exam on IT Literacy. In The 21th IEEE International Conference on Advanced Communications Technology. Gangwon-do, South Korea. [IEEE] Outstanding Paper Award
  • Wongwatkit, C., & Prommool, P. (2018). Analysing Ongoing Learning Experience with Educational Data Mining for Interactive Learning Environments. In The 6th Global Wireless Summit. Chiang Rai, Thailand. [IEEE]
  • Wongwatkit, C., & Nupap, S. (2018). A Constructionism-based Integrated Learning Framework to Promoting 21st Century Learners of IT School. In The 6th Global Wireless Summit. Chiang Rai, Thailand. [IEEE]
  • Wongwatkit, C., Chookaew, S., Prommool, P., & Mee-inta, A. (2018). A Mobile Web Application for Learning Outcome Evaluation : Analysis and Design of Teacher and Student Interfaces. In The 6th Global Wireless Summit. Chiang Rai, Thailand. [IEEE]
  • Noyudom, A., & Wongwatkit, C. (2018). Effectiveness of interactive mobile application instruction on students’ knowledge on eye cleaning. Journal of Nursing and Health Care, 36(2), 134–142. [TCI, Q1]
  • Wongwatkit, C., Prommool, P., & Nobnop, R. (2018). Fostering High School Students’ Innovative Thinking and Design with STEM : Smart School Projects on IT Maker Day. In The 26th International Conference on Computers in Education. Manila, Philippines: Asia-Pacific Society for Computers in Education.  [SCOPUS]
  • Khamwang, K., Wongwatkit, C., & Yachulawetkunakorn, C. (2018). A Simulation Game to Diagnosing Major Depressive Disorder based on PHQ-9 for Psychiatrist Program in Thailand : An Evaluation of Game Interface Design and Prototype. In The 26th International Conference on Computers in Education. Manila, Philippines: Asia-Pacific Society for Computers in Education.  [SCOPUS]
  • Nobnop, R., Wongwatktit, C., Wongta, J., & Soponronnarit, K. (2018). A Development of 3D Augmented Reality Mobile Application to Facilitating Ecotourism-based Herbal Learning in MFU Botanical Garden. In The 26th International Conference on Computers in Education. Manila, Philippines: Asia-Pacific Society for Computers in Education.  [SCOPUS]
  • Yachulawetkunakorn, C., Wongwatkit, C., Wongta, J., Na Phatthalung, R., & Katsuwan, S. (2018). Effectiveness of Blended Collaborative Knowledge Construction to Prepare Senior High-School Students for Science Project Development: Learn-Read-Share Academic Journal Publications in Seminar Course. In The 26th International Conference on Computers in Education. Manila, Philippines: Asia-Pacific Society for Computers in Education.  [SCOPUS]
  • Wongwatkit, C., Prommool, P., Nobnob, R., Boonsamuan, S., & Suwan, R. (2018). A Collaborative STEM Project with Educational Mobile Robot on Escaping The Maze : Prototype Design and Evaluation. In The 17th International Conference on Web-based Learning. Chiang Mai, Thailand: Lecture Notes in Computer Science (LNCS). [SCOPUS]
  • Wongta, J., Thadapirom, T., Runganothai, S., Chutipanich, P., & Wongwatkit, C. (2018). A Mobile Game-based Virtual Reality for Learning Basic Plant Taxonomy : Contextual Analysis and Prototype Development. In The 17th International Conference on Web-based Learning. Chiang Mai, Thailand: Lecture Notes in Computer Science (LNCS). [SCOPUS]
  • Chookaew, S., Howimanporn, S., Pratumsuwan, P., Hutamarn, S., Sootkaneung, W., & Wongwatkit, C. (2018). Enhancing High-School Students ’ Computational Thinking with Educational Robotics Learning. In 2018 7th IIAI International Congress on Advanced Applied Informatics. Tottori, Japan. [IEEE]
  • Wongwatkit, C., Che-leah, M., Chookaew, S., Wongta, J., Yachulawetkunakorn, C., & Na Phatthalung, R. (2017). Sufficiency Economy Philosophy-Based Interactive Mobile Game Application to Promoting Sustainability Understanding based on Inquiry Learning with Everyday Life Activities. In Proceedings of the 25th International Conference on Computers in Education. Christchurch, New Zealand. [SCOPUS] Candidate of Best Overall Paper Award
  • Na Phatthalung, R., Wongwatkit, C., Wongta, J., Yachulawetkunakorn, C., & Watthana, C. (2017). A BYOD Hybrid Learning Approach to Incorporating The In-Field Social Study based on Guided Inquiry Learning Strategy: Design and Evaluation of Enjoy The Field Trip Ever Project (EFTE). In Workshop Proceedings of the 25th International Conference on Computers in Education. Christchurch, New Zealand. [SCOPUS]
  • Yachulawetkunakorn, C., Na Phatthalung, R., Wongta, J., & Wongwatkit, C. (2017). An Investigation of Collaborative Ubiquitous Learning in Promoting Socio-Cultural Knowledge and Skills in 21st Century: Integrating History, Geography, Architecture, Science and Culture Study. In Workshop Proceedings of the 25th International Conference on Computers in Education. Christchurch, New Zealand. [SCOPUS]
  • Hutamarn, S., Chookaew, S., Wongwatkit, C., Howimanporn, S., Tonggeod, T., & Panjan, S. (2017). A STEM Robotics Workshop to Promote Computational Thinking Process of Pre- Engineering Students in Thailand : STEMRobot. In Workshop Proceedings of the 25th International Conference on Computers in Education. Christchurch, New Zealand. [SCOPUS]
  • Chookaew, S., Wongwatkit, C., & Howimanporn, S. (2017). A PBL-based Professional Development Framework to Incorporating Vocational Teachers in Thailand: Perceptions and Guidelines from Training Workshop. In Workshop Proceedings of the 25th International Conference on Computers in Education. Christchurch, New Zealand. [SCOPUS]
  • Wongwatkit, C., Chookaew, S., Chaturarat, K., & Khrutthaka, C. (2017). An Interactive Story-based Mobile Game Application to Diagnosing Learning Style and Learning Suggestion based on ILS: Development and Evaluation of The AdventureHero Game. In Proceedings of 2017 6th IIAI International Congress on Advanced Applied Informatics. Hamamatsu, Japan. [IEEE Xplore]
  • Chookaew, S., Howimanporn, S., Sootkaneung, W., & Wongwatkit, C. (2017). Motivating Pre-Service Teachers with Augmented Reality to Developing Instructional Materials through Project-Based Learning Approach. In Proceedings of 2017 6th IIAI International Congress on Advanced Applied Informatics. Hamamatsu, Japan. [IEEE Xplore]
  • Wongwatkit, C., Srisawasdi, N., Hwang, G. J., & Panjaburee, P. (2017). Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions. Interactive Learning Environments, 25(7), 889-903. [IF=1.674, ISI(SSCI), Q1]
  • Wongwatkit, C., Panjaburee, P., & Srisawasdi, N. (2017). A proposal to develop a guided inquiry mobile learning with a mastery learning mechanism for improving students’ learning performance and attitudes in Physics. International Journal of Mobile Learning and Organisation, 11(1), 63–86. [SCOPUS, Q1]
  • Wongta, J., Wongwatkit, C., Boonkerd, J., Chaikajornwat, R., Maeprasart, V., & Khrutthaka, C. (2016). Enhancing Course Timetable Management in Science Classrooms with User-oriented Mobile Application : Analysis and Prototype Development on KMUTT-ESC Case Study. In Proceedings of the 24th International Conference on Computers in Education (pp. 325-334). Mumbai, India. [SCOPUS]
  • Limsukhawat, S., Kaewyoun, S., Wongwatkit, C. & Wongta, J. (2016). A Development of Augmented Reality-supported Mobile Game Application based on Jolly Phonics Approach to Enhancing English Phonics Learning Performance of ESL Learners. In Proceedings of the 24th International Conference on Computers in Education (pp. 483–488). Mumbai, India. [SCOPUS]
  • Wongwatkit, C., Srisawasdi, N., Hwang, G. J., & Panjaburee, P. (2016). Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-based Personalized Learning Support System. In Proceedings of IEEE 16th International Conference on Advanced Learning Technologies (pp. 278-282). Austin, TX, USA. [SCOPUS, IEEE Xplore]
  • Wongwatkit, C., Wongta, J., & Khrutthaka, C. (2016). Design of 3D Virtual Game to Enhancing Scientific Process Skill in Engineering Science Classroom Problem-based Learning : SciESC. In Proceedings of the 5th International Conference on Learning Innovation in Science and Technology (pp. 1-9). Pattaya, Thailand.
  • Wongwatkit, C., Tekaew, S., Kanjana, S., & Khrutthaka, C. (2015). A Systematic Vocabulary Learning-based Mobile Game Application to Improving English Vocabulary Learning Achievement for University Admission Examination in Thailand. In Proceedings of the 23rd International Conference on Computers in Education (pp. 549–558). Hangzhou, China. [SCOPUS] Candidate of Best Technical Design Paper Award
  • Wongwatkit, C., & Panjaburee, P. (2015). The Development of Adaptive Web-based Learning Environment based on a Questioning Approach. In Proceedings of the 2nd International Conference on Innovation in Education (pp. 299–305). Nakhon Pathom, Thailand.
  • Wongwatkit, C. (2012). A development of order processing system: BPMN model. In Proceedings of the 14th International Conference on Advanced Communication Technology (pp. 653–658). Pyeong Chang, South Korea. [SCOPUS, IEEE Xplore]

 

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Post Author: Aj.Acting Sub-Lt. Dr.Charoenchai Wongwatkit